Faeit212 Gone and with it any interest in the hobby!

I’m not sure when I’ll update this blog next, as the closure of Faeit212 has really hamstrung my Warhammer interest.

I was looking forward to the Eldar release with some trepidation, but now I can’t even summon any interest in my Necrons, let alone any future releases.

I’ve got plenty of Necrons sitting on my desk waiting for basing and finishing touches, but really just can’t be bothered.

Kind of sad but it isn’t really just the single thing. Everything has been building up with the ongoing campaign to just curb stomp any kind of community spirit or support by GWS.
The hobby is too expensive to invest in if you aren’t motivated and quite a few friends have  dropped off the proverbial cart in the last six months too…

I’m not looking to sell my armies yet, but it’s a close thing.

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Meta, Flyers and the Game

Heldrake-artSixth Edition has brought many changes, from what codexes are considered T1, to basic rules of the game changing massively, even what kind of units there are and how they interact.

Meta, which was huge in 5th is in a state of upheaval. People who used to swear by it are now making fun of people who still mention it. Ironic really, meta will always exist in some form or another. In 5th it was largely talked about in a competitive sense, most people around the world had figured out the easiest methods of building armies and that is what they did.

There are always outliers… people capable of playing with great skill with a different toolbox, people who are just tactically superior to other players who can make even a relatively poor toolbox work within the mission or terrain.

6th has seen such massive changes, with a constant flow of codexes that we haven’t seen the meta reassert itself, as the internet and general logic starts to dictate how people build lists.

Meta will still exist in local areas however, people figure out what works within their local gaming group or area, and build from that. They’ll often cop rubbish on the ‘netz for their perspective or list for this reason. Detractors don’t understand that their playstyle is based on their gaming. The ‘best’ netlist won’t work if a local person has the perfect (possibly unbalanced) counter army that trashes such lists.

The concept of meta itself is actually one that relies upon stability, it can’t exist in times of massive change.

This ties into flyers because people are struggling with them. The concept for some rankles, ‘WHY MUST I TAKE FLYERS OR FLYER DEFENCE?” they scream.

Well the simple answer is because you probably want to win.

People are making out that flyers are the ultimate game-breaking evil. I find it ironic, collecting Crons, I have access to very good flyers. People say they are OP, but it’s pure ignorance to judge them now before we see skyfire and such introduced into the majority of codexes… Necrons don’t have any of those nifty new rules, they simply have their flyers and regular choices, which do I grant, place them in a good position.

People act as though this is some massive new issue with the game, that somehow they have been betrayed. GWS has ruined this edition for them. But I ask, what do you think happened to all the people in 5th who didn’t want to play MSU, or adhere to the list building themes which made an army competitive? Some armies just couldn’t do it effectively, some couldn’t do it well and some were just so boring that people didn’t want to.

The same issue is present now, except that vocal minority of players who are used to being king-pin are suddenly in a poor position and can’t understand why the game shouldn’t be changed to make their life easier.

“REMOVE FLYERS! NERF THEM, INCREASE THEIR COST!” They cry.

The game has always rewarded people who put aside the fluff side of things to build the most competitive army the rules will allow. It’s more complicated now, harder, list building has more aspects, which can only be a good thing.

These people complain that games are scissor, paper, rock.

anti-stormravenSo what we seem to have is people building armies that use the extremes and as a result there are very bad match ups. Not because the game is broken but because people are still experimenting and haven’t come to the point were the really good players and list builders start to make small tweaks which invalidate the unbalanced lists, while still remaining balanced. When this happens everything will stabilise to an extent.

Of course the thing about the scissor, paper, rock argument is that at the end of the day in tournaments the people who win in this environment really are the best players. And from what little I have followed it is the same names still doing well.

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Necron Dedicated Transports

 

Here are the two dedicated transports generally available to Necron units. The Catacomb Command Barge isn’t covered as it was covered in the HQ section.

Ghost Ark:

GhostArk_BloodyDice

Bloody Dice’s awesome Ghost Ark!

What is notable is the Ghost Ark, which is the dedicated Warrior transport, and provides repairs on the run, bringing damaged (dead) Warriors back to life. This can’t exceed the original squad numbers, but is useful for keeping the fragile units alive, while also providing additional firepower thanks to Gaus Flayer arrays. Sadly this model can only carry 10 Warriors which is a bit sad, but a larger squad can still buy one and have it float along behind them, reanimating the dead and providing extra firepower.

The Ghost Ark itself has good armour value thanks to Quantum Shielding, can carry Warriors and allow them to shoot from relative safety, and of course has the living metal rule.

Night Scythe:

NightScythe_Front_Pilot

Pew. Pew.

This is without a doubt one of my favourite units in the Necron codex. You have a transport which can move 24” as a flyer and let passengers disembark normally! It has pretty reasonable firepower for taking out light vehicles/flyers and harassing ground forces.

It looks cool, is a nice kit, is easy to paint and is reasonably priced. What more could you want?!?

The main drawbacks are units capable of taking flyers out. The armour on your Night Scythe is pretty poor, and they rely upon the sixes to hit rule to really survive. With each new army introducing their own air or anti air-choices the price of this transport becomes more and more balanced.

Some people will tell you that they are totally OP/underpriced, but realistically once everyone has skyfire and flyers they won’t be so crash hot.

With more anti flyer choices we have also seen people saying it is the end of the AirCron lists.

I don’t think this is true. Most armies still have limited anti-air choices, so if anything really spamming flyers is more viable – you would rather have 9-12 flyers and lose a few each round but still have some on the table, than take two in a balanced list and have them gone, totally hamstringing your mobility.

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