6th Edition Wound Allocation

6th edition 40k rulebook coverThere seems to be a lot of misunderstanding going on about the new wound allocation rules, with people trying to mix the 5th Ed rules in with the new ones when talking about quick rolling.

Firstly to clarify – it is important to remember that you Look out Sir (LoS) during wound allocation, not AFTER making armour saves. An ‘unsaved wound’ means a wound upon which no save can be made. (Doing the LoS after saves is complicated as explained below.)

With the new rules for characters taking LoS saves in order to pass wounds on we have an interesting situation. People assume if all the models have the armour save you can just take them all together and then if enough models die to touch your character you can LoS the single wound off him.


The entire premise of the new allocation and model removal rules is that you take from the front first. This means if your Sergeant was at the front of the unit during shooting you would normally take all wounds on him till he dies. Instead in this situation you can LoS. This effectively means you need to LoS every single wound your ENTIRE unit has taken.

Everyone has the same save:

If your squad takes 10 bolter wounds you make 10 LoS saves, law of averages says you’ll move five wounds onto the squad, making your 3+ saves (yes they are marines – lets assume they all pass) the remaining five wounds are still on the Sergeant due to failed LoS rolls. Let’s assume he fails two of the rolls (not an average, but important for illustrative purposes). He dies, as does one other member of the unit. The next closest to the shooters. In the case of any LoS wounds you can choose a model within 6″ – but remember you can’t stack wounds on a single model, if a one wound model dies to two wounds then another model must also be removed.

If you want to quick roll in this situation you need to do the following:

10 die, 3+ saves, three failed (assumption). Your Sergeant is closest to the shooters, you need to LoS every single wound successfully for him not to die. This does however mean that three other models in the unit die.

Complex Units:

It is important to remember you can’t quick roll with situations like a Paladin unit with Draigo at the front. Say they take 6 plasma wounds, only Draigo may make a save. You need to decide BEFORE making his saves how many wounds you will try to LoS. If you LoS four for example, with the 2+ LoS you would assume you should pass three to four wounds onto the Paladins, who take a wound each  (as long as they are within 6″). Meanwhile Draigo rolls his 3++ saves on the remaining three to four plasma shots, losing wounds to any he fails.

You CANNOT quick roll this situation so that Draigo takes his 3++ save and then you allocate the ‘unsaved wound’ onto a Paladin, this is cheating. This gives your Paladins all a 3++ save.

The rule is poorly written but we should see a FAQ explaining this properly in the near future if the amount of confusion currently is anything to go by!

Taking advantage of the new rules:

Also keep in mind that the above system can also be abused with characters who have (for instance) a 2+ save and may be embedded within a more lightly armoured unit. You can try and let them absorb wounds with their superior save, and maybe attempt to LoS any instant killing shots onto normal squad members. This is particularly valuable for multiwound characters!

Choosing how and where to place certain squad members is now extremely important, so start thinking about how you’ll do it!

Any questions please don’t hesitate to ask, or if you see things working differently feel free to explain how and why.

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